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A real crowd-pleaser, this. Push away and forward on the stick, then press right kick for a painful and physically improbable mid-air leg-stabbing action.
Your enemy\’s face will never be the same. Just one of this giant demon\’s \’ass-kicking\’ specialities. Back, toward and left punch will bring an elephant-sized slab of granite crashing down on your opposite number\’s bonce. We\’re not sure why this big, red demon should be called \’Despair\’, as his huge sword allows him to come away smiling from almost every fight.
A few taps of Left-C gets him swinging his blade, while pretty red trails dance their way under, over and through the victim. Thanks to the sheer power and speed of his weapon, Despair isn\’t a great choice in multiplayer, unless you\’re a fan of grossly unfair, one-sided fights. The traditional round of one-player fights, with a penultimate round against your own character, and a final showdown battle with a suitably imposing boss in this case, the lovely Despair.
As you progress, the opponents you meet aren\’t necessarily any more intelligent, though -they\’re just more resistant to your attacks. Win the final bout and a cheat code is yours. A battle mode for up to four players, where it\’s everybody for themselves in an arena of your choosing.
When you\’re fighting with more than two players, pressing A will switch your character\’s attention to another opponent in the best wrestling tradition , but it\’s awkward and unwieldy, and, criminally, you won\’t automatically face a fighter who has just punched you in the back. This is similar to the Versus mode, but each player has a \’roster\’ of up to four characters I which they can call on during the combat There\’s also the opportunity to incorporate computer-controlled players in your own team, and even form teams with other players.
To take away some of the mayhem, coloured arrows point out who\’s on whose side. Even so, the sheer amount of stuff happening on screen can still make things confusing. Fighting fans, Titus wants to get medieval on your collective asses with intense four-player combat starring everybody\’s favorite doughnut bumper from down under, Xena.
In addition to Xena, the game includes such series favorites as loyal gal pal Gabrielle and Autolycus, played by Evil Dead star Bruce Campbell. Controls are reminiscent of Samurai Shodown , with strong and weak weapon attacks and kicks; however, the game has one important addition: a targeting button, A, that allows you to focus your attacks on the enemy of your choice. While two-player contests are interesting, the action really heats up during multiplayer matches, which can be fought as handicap, team or last-barbarian-standing contests.
Thanks to excellent collision detection, a single move such as a leg sweep or roundhouse may take out two or three foes, a feat developers of multiplayer wrestling games have yet to learn. Although the version we received is only 90 percent complete, the fighting engine is surprisingly polished for a first-generation effort. It includes plenty of \”juggling\” attacks in addition to more subtle moves which most developers don\’t get around to adding until the second or third installment of a game, such as ground attacks and wall escapes.
There are also plenty of flashy projectile attacks involving pillars of flame, lightning, cyclones and–of course–Xena\’s trademark Chakran-bladed flying disk. While the game is obviously aimed at Xena fans, there\’s plenty for non-fans to like, not the least of which is plenty of leather-clad babes. The game is improving daily–but can Xena out-muscle Lara Croft in the final battle for the tide of single-player adventure goddess?
Welcome to ancient Greece, when the gods were petty and cruel–and a woman could really bust heads. Evil warlord-turned-wandering good girl, Xena: Warrior Princess has been kickin\’ butt in the syndicated TV ratings, and Studios hopes she\’ll do the same on the PlayStation. As Xena, you must rescue Gabrielle, your sidekick and best friend, from being offered as a sacrifice by the Minotaur King and Amazon Queen. Xena fights the 3D monsters of Greek mythology with sword, staff, and, of course, her trusty Chakram picture a deadly Frisbee.
Surrounded by characters and locations taken direcdy from the series, you travel through eight realms, including castles, temples, and Hades itself; each of the environments has multiple missions you must complete in order to save Gabrielle. Battle on, Xena! Xena has one major downfall: control. Turning requires a U-turn motion–you can\’t take small steps in one direction or another.
So, if you\’re on a small platform surrounded by lava and have to change directions to make a jump, you\’re in serious danger of falling in and losing your life. It\’s a huge problem if it\’s the fault of the control that you keep dying repeatedly. Xena is well-designed for a licensed game. Using the Chakram is especially cool and enables you to send a feeler out into a level to see where things are as far as you can guide it, that is. Combat feels much like Golden Axe , and there\’s a few puzzles to solve as you go.
Some are really maddening, and you can\’t tell if the tips you\’re being given are vague \”riddles,\” or being told what you need to do, which can be frustrating. Graphically, Xena looks good and the levels are nicely laid out.
Only problem is they\’re too short until the end. There are only a little over 20 levels so you could probably get through this one in a weekend. Lava kills you too quickly, and it\’s hard to jump back out because of the shoddy control.
Why on earth does Xena not have true analog control? You can choose either running or walking for both the D-pad and analog, there\’s no in-between. Too bad about the control–this could\’ve been a decent game otherwise.
I don\’t watch the show, so I can\’t relate to all the guffawing around here about the lesbian subtext in Xena; nor can I appreciate any sort of camp kitsch because the franchise takes itself so seriously. So this was simply a sub-par 3D beat\’em-up with blocky, poorly animated graphics. Throwing the Chakram is cool but the novelty wears off quick. The later platform levels will really frustrate you due to the horrid controls and slippery gameplay.
This is an awful, awful game that must be avoided at all costs unless you\’re a big Xena fan who absolutely cannot live life without playing out some amazon-sappho interactive adventure, no matter how bad it is.
Xena has the two things that\’ll kill any 3D adventure game: bad camera and bad control. This website was created to publish news and guides about Xenia. Please contact the developers of the app if you have any questions about this app. Copyrighted materials belong to their respective owners. Download App.
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Download xena pc game.Xenia – Xbox 360 Emulator
The history of games based on TV shows isn\’t particularly illustrious. South Park , by default, is the best of the bunchr but otherwise you\’re looking at a list that includes such horrors as Jeopardy , Wheel of Fortune and Superman.
So, it\’s a pleasant surprise to find that Xena: The Talisman of Fate is actually rather good – and a relief to see the N64\’s catalogue of worthy beat-\’em-ups expanding to a decent size at last.
Aside from a hastily cobbled-together plot, the Talisman of Fate sticks doggedly to its money-spinning license. The characters are all regulars from the show, the arenas feature the surreal mix of Roman and Greek architecture that typifies the series, and the assorted screams and grunts are convincingly authentic – the best scream is Xena\’s own tongue- wobbling trill as she pummels her enemies in the face with a multi-kick combo.
It\’s a shame the voices aren\’t those of the actual Xena cast, but then Titus\’ wallet probably only extends to so much. The fighting itself is in the style of that old kick-punching chestnut, Mortal Kombat , with a high moves-per-minute count and an emphasis on button- hammering, effects-laden combos.
It\’s very fast – real pain will spread through your fingers as they frantically tap at the pad, but it\’s the only way to even approach winning a fight. Thankfully, the control layout is intuitive enough to suit the pace – the D-pad or the analogue can be used, and having crouch and jump on Z and R is especially useful, making it easy to switch from normal body blows to leg sweeps and head pummels. Wide-ranging moves, though, aren\’t Talisman of Fate\’s \’thing\’. Disregard the or-so standard abilities and you\’re left with a maximum of ten moves and six combos per character, most of which are indistinguishable from one another.
It doesn\’t greatly affect the fighting – the sheer speed means you\’ll often have difficulty pulling off even three different moves from your overworked brain – but if you\’re looking for combo lists that stretch to multiple screens, or moves that vary wildly from sword slashes and leaping kicks, you\’ll be disappointed.
Still, the small number of moves actually benefits the fighting, making them surprisingly tactical. It\’s possible to create devastating custom combos by stringing moves together, breaking through your opponent\’s defences by alternating between head, chest and leg blows, or timing projectile attacks to catch them when they haven\’t got the time or space to dodge. The large, free-roaming 3D environments are gimmicky characters automatically face each other, effectively making for 2D fights , but they give more room to manoeuvre, and avoid the claustrophobic feel of traditional, two-dimensional arenas.
If anything threatens to ruin the well-balanced fighting, though, it\’s the computer opponents. The age-old problem of \’repeated move wins every time\’ rears it ugly head, and lazy programming means that as soon as you\’re a certain distance away, the CPU opponents will whip out their projectile attack and repeat it, over and over again.
Even worse, pulling out their weapon means they\’re fatally exposed for a second, so it\’s easy to sneak up and smack them as they go through their repetitive missile-throwing routine. Otherwise, the computer opponents are surprisingly tough, deflecting whole barrages of moves time and again.
But, like most beat-\’em-ups, they cease to matter once you\’ve completed the one-player game – which, in Xena\’s case, will take all of 15 minutes. Unless you\’re excited by the prospect of two slightly different lines of text for every character you complete the game with, you only need to play once through to see everything – and unlock Despair, a homed devil who can polish off any other character without raising a finger.
There\’s little incentive to go back. Which leaves Xena in the hands of its multiplayer, which, thanks to the balanced fighting, finely-tuned controls and smooth graphics, works a treat. Human opponents are much tougher to beat than their CPU counterparts – mainly because a friend will immediately find ways to dodge your repertoire of computer-thrashing combos – and the limited moves make for fights where real skill is needed to find chinks in your opponent\’s armour.
The wealth of bass-heavy crunching sound effects also helps to make bouts satisfyingly meaty. Four-player games are a mess, though, making Super Smash Bros the only serious option for quadruple fighting fun. The camera can\’t keep still, the arenas are really too small for four people to run around in at the same time, and it\’s annoying to have almost every single move interrupted by someone nearby.
This is also where the game cries out for colour-coded contact explosions – you\’re never sure who\’s on the receiving end of the punches and kicks, and, subsequently, it\’s often a surprise to see your character fall to the floor. Best stick to two-player, then, where Xena offers suitably frantic fistery. It isn\’t as varied as Mortal Kombat 4 , as original or fully-featured as Fighters Destiny , or as downright enjoyable as Super Smash Bros, but it\’ll give you something to do when a friend comes round for tea.
And, after Superman, it proves that Titus\’ TV tie-ins needn\’t all be diabolical nonsense. This special is pitifully straightforward to achieve: just tap the right kick and right punch buttons together and your opponent will be caught in a burnin\’ ring of fire. And it bums, burns, burns. The most criminally unfair move in the entire history of fighting games. Press right kick and right punch together and any fighters in the vicinity will immediately fall to the floor.
A real crowd-pleaser, this. Push away and forward on the stick, then press right kick for a painful and physically improbable mid-air leg-stabbing action. Your enemy\’s face will never be the same. Just one of this giant demon\’s \’ass-kicking\’ specialities. Back, toward and left punch will bring an elephant-sized slab of granite crashing down on your opposite number\’s bonce.
We\’re not sure why this big, red demon should be called \’Despair\’, as his huge sword allows him to come away smiling from almost every fight.
A few taps of Left-C gets him swinging his blade, while pretty red trails dance their way under, over and through the victim. Thanks to the sheer power and speed of his weapon, Despair isn\’t a great choice in multiplayer, unless you\’re a fan of grossly unfair, one-sided fights. The traditional round of one-player fights, with a penultimate round against your own character, and a final showdown battle with a suitably imposing boss in this case, the lovely Despair.
As you progress, the opponents you meet aren\’t necessarily any more intelligent, though -they\’re just more resistant to your attacks. Win the final bout and a cheat code is yours. A battle mode for up to four players, where it\’s everybody for themselves in an arena of your choosing. When you\’re fighting with more than two players, pressing A will switch your character\’s attention to another opponent in the best wrestling tradition , but it\’s awkward and unwieldy, and, criminally, you won\’t automatically face a fighter who has just punched you in the back.
This is similar to the Versus mode, but each player has a \’roster\’ of up to four characters I which they can call on during the combat There\’s also the opportunity to incorporate computer-controlled players in your own team, and even form teams with other players.
To take away some of the mayhem, coloured arrows point out who\’s on whose side. Even so, the sheer amount of stuff happening on screen can still make things confusing. Fighting fans, Titus wants to get medieval on your collective asses with intense four-player combat starring everybody\’s favorite doughnut bumper from down under, Xena. In addition to Xena, the game includes such series favorites as loyal gal pal Gabrielle and Autolycus, played by Evil Dead star Bruce Campbell.
Controls are reminiscent of Samurai Shodown , with strong and weak weapon attacks and kicks; however, the game has one important addition: a targeting button, A, that allows you to focus your attacks on the enemy of your choice. While two-player contests are interesting, the action really heats up during multiplayer matches, which can be fought as handicap, team or last-barbarian-standing contests.
Thanks to excellent collision detection, a single move such as a leg sweep or roundhouse may take out two or three foes, a feat developers of multiplayer wrestling games have yet to learn. Although the version we received is only 90 percent complete, the fighting engine is surprisingly polished for a first-generation effort.
It includes plenty of \”juggling\” attacks in addition to more subtle moves which most developers don\’t get around to adding until the second or third installment of a game, such as ground attacks and wall escapes.
There are also plenty of flashy projectile attacks involving pillars of flame, lightning, cyclones and–of course–Xena\’s trademark Chakran-bladed flying disk. While the game is obviously aimed at Xena fans, there\’s plenty for non-fans to like, not the least of which is plenty of leather-clad babes. Browse games Game Portals. Install Game. Click the \”Install Game\” button to initiate the free file download and get compact download launcher.
Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Fighting Talk Ares\’ Circle Of Fire This special is pitifully straightforward to achieve: just tap the right kick and right punch buttons together and your opponent will be caught in a burnin\’ ring of fire.
Caeasar\’s Crowd Quake The most criminally unfair move in the entire history of fighting games. Xena\’s Mad Kicking A real crowd-pleaser, this. Despair\’s Fire Boulder Just one of this giant demon\’s \’ass-kicking\’ specialities.
Despair Part We\’re not sure why this big, red demon should be called \’Despair\’, as his huge sword allows him to come away smiling from almost every fight.
The Princess Guide Story The traditional round of one-player fights, with a penultimate round against your own character, and a final showdown battle with a suitably imposing boss in this case, the lovely Despair. Versus A battle mode for up to four players, where it\’s everybody for themselves in an arena of your choosing. Roster This is similar to the Versus mode, but each player has a \’roster\’ of up to four characters I which they can call on during the combat There\’s also the opportunity to incorporate computer-controlled players in your own team, and even form teams with other players.
Overall rating: 8. Nintendo GameFabrique
Xena – Warrior Princess ROM (ISO) Sony Playstation / PSX – replace.me.Download xena pc game
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